此專案為互動設計課程”Interactive Technology Design”的研究主題
概念是為荷蘭獨居老人所設計的Smart table
將客廳裡的桌子變成可以直覺操作的觸控桌面
同時以客廳裡的電視呈現視訊通話
配合隱藏在室內各處的感應器
將整個客廳空間轉化成與家人朋友分享日常生活的智慧介面
讓老人家平常可以如常生活 需要時便能透過身邊的家具進行溝通交流
This project is the task from the course-”Interactive Technology Design”. The goal is to design a “Smart communicator” system for elderly people to stimulate their social activities.
Team: suno (Flash/Director programming), Vincent Steurs (graphic design)
This project is implemented for the “Exploring Interaction” course in TU Delft. The theme of this year is “trade” which can be interpreted at will.
I chose “knowledge exchange” as my design subject because I’m interested in “intangible, invisible” social interaction. Introduction
Mindbee Keeper is a social game to trigger knowledge-based interaction between people. The concept is to consider everyone’s mind as a “curious bee”. When people learn something new, their bees in mind will become stronger and happier. The interaction between each bee composes the knowledge exchanging network. To represent this network, a physical and public garden-“Mindbee Garden” is formed which visualizes the invisible knowledge network as a real growing garden to motivate more people to join Mindbee Keeper. As a result, more and more people are willing to share their knowledge and learn new one. Moreover, the living environment will become more beautiful by the blossom of Mindbee Garden.
In this game, people have a mobile device-“Qbee” which consists of a digital bee and the operation system. Qbee can support people’s demand including seeking other people to learn or setting their share lists. In addition, Qbee behaves as an artificial pet to interact with its owner. By Qbee’s feedback, people will notice their balance of learning and sharing knowledge. To sum up, Mindbee Keeper provides people a funnier and more convenient way to exchange their knowledge and visualizes the invisible knowledge network.