MindBee keeper 社交知識交換網路寵物遊戲

mindbee-poster.jpg
MindBee keeper是結合虛擬寵物(蜜蜂Qbee)與知識交換的社交遊戲
玩家可以搜尋自己有興趣的主題 尋找擅長該方面的人
透過面對面交流 互相學習對方的興趣與專長(如我教你電腦 你教我園藝)
隨著交流頻繁 玩家的虛擬蜜蜂也會益加茁壯 同時也建立出蜜蜂間的網路
促進以知識/興趣交流為主的社交網路 有別於一般玩樂型社交服務
此服務適用於中小規模之群聚環境 如校園(ex:帶動國際學生與當地學生交流)或新興社區
MindBee keeper包括一個小型隨身裝置 用來飼養虛擬蜜蜂
介面動態DEMO–

This project is implemented for the “Exploring Interaction” course in TU Delft. The theme of this year is “trade” which can be interpreted at will.
I chose “knowledge exchange” as my design subject because I’m interested in “intangible, invisible” social interaction.
Introduction
Mindbee Keeper is a social game to trigger knowledge-based interaction between people. The concept is to consider everyone’s mind as a “curious bee”. When people learn something new, their bees in mind will become stronger and happier. The interaction between each bee composes the knowledge exchanging network. To represent this network, a physical and public garden-“Mindbee Garden” is formed which visualizes the invisible knowledge network as a real growing garden to motivate more people to join Mindbee Keeper. As a result, more and more people are willing to share their knowledge and learn new one. Moreover, the living environment will become more beautiful by the blossom of Mindbee Garden.

In this game, people have a mobile device-“Qbee” which consists of a digital bee and the operation system. Qbee can support people’s demand including seeking other people to learn or setting their share lists. In addition, Qbee behaves as an artificial pet to interact with its owner. By Qbee’s feedback, people will notice their balance of learning and sharing knowledge. To sum up, Mindbee Keeper provides people a funnier and more convenient way to exchange their knowledge and visualizes the invisible knowledge network.

Date: 2007/1