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<channel>
	<title>suno.Portfolio</title>
	<atom:link href="http://www.idbi.us/suno09/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.idbi.us/suno09</link>
	<description>suno的作品集</description>
	<pubDate>Sun, 03 May 2009 13:58:43 +0000</pubDate>
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	<language>en</language>
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			<item>
		<title>歡迎來到suno.Portfolio</title>
		<link>http://www.idbi.us/suno09/?p=1</link>
		<comments>http://www.idbi.us/suno09/?p=1#comments</comments>
		<pubDate>Sun, 22 Feb 2009 08:08:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Sitelog]]></category>

		<guid isPermaLink="false">http://suno.idv.tw/?p=1</guid>
		<description><![CDATA[這裡收錄了從2003以來 我所做關於網頁多媒體設計 互動裝置以及互動設計等專案作品]]></description>
			<content:encoded><![CDATA[<p>這裡收錄了從2003以來 我所做關於網頁多媒體設計 互動裝置以及互動設計等專案作品：<br />
<strong>[Interactive installation]</strong><br />
這邊收錄的互動裝置大多是我2004-06年間任職於天工開物（Techartgroup）所參與的專案 這段時間的經驗也開啟了我的互動設計之路<br />
<strong>[Interaction design]</strong><br />
2006-08年間 我到荷蘭台夫特科技大學（TU Delft）修讀互動設計碩士（Design for interaction） 歸在此類別下的是學校裡的研究專案 以及參加工作坊時的個人作品<br />
<strong>[Web design]</strong><br />
收錄早期的網站以及多媒體光碟作品</p>
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			<wfw:commentRss>http://www.idbi.us/suno09/?feed=rss2&amp;p=1</wfw:commentRss>
		</item>
		<item>
		<title>富農興業LOGO設計</title>
		<link>http://www.idbi.us/suno09/?p=291</link>
		<comments>http://www.idbi.us/suno09/?p=291#comments</comments>
		<pubDate>Sat, 03 May 2008 13:43:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Graphic design |]]></category>

		<category><![CDATA[Logo]]></category>

		<guid isPermaLink="false">http://www.idbi.us/suno09/?p=291</guid>
		<description><![CDATA[富農興業是桃園縣第一家配合政府實施集中屠宰家禽措施，以減低人類感染禽流感風險的現代化屠宰場]]></description>
			<content:encoded><![CDATA[<p>富農興業是桃園縣第一家配合政府實施集中屠宰家禽措施，以減低人類感染禽流感風險的現代化屠宰場（<a href="http://www.nownews.com/2008/07/29/122-2311651.htm" target="_blank">相關報導</a>）<br />
LOGO最後決定款<br />
<img class="alignnone size-full wp-image-294" title="logo_chicken" src="http://www.idbi.us/suno09/wp-content/uploads/2009/05/logo_chicken.jpg" alt="logo_chicken" width="392" height="237" /><br />
LOGO配色建議<br />
<img class="alignnone size-full wp-image-295" title="logo_chicken_colors" src="http://www.idbi.us/suno09/wp-content/uploads/2009/05/logo_chicken_colors.jpg" alt="logo_chicken_colors" width="350" height="471" /><br />
第一次提案中 另一個LOGO版本<br />
<img class="alignnone size-full wp-image-296" title="logo_chicken_option" src="http://www.idbi.us/suno09/wp-content/uploads/2009/05/logo_chicken_option.jpg" alt="logo_chicken_option" width="350" height="218" /></p>
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		<item>
		<title>老人互動桌 (Smart table for the elderly)</title>
		<link>http://www.idbi.us/suno09/?p=121</link>
		<comments>http://www.idbi.us/suno09/?p=121#comments</comments>
		<pubDate>Wed, 22 Aug 2007 09:31:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Interaction design |]]></category>

		<category><![CDATA[Social interaction]]></category>

		<category><![CDATA[TUDelft]]></category>

		<guid isPermaLink="false">http://www.idbi.us/suno09/?p=121</guid>
		<description><![CDATA[Designing “Smart communicator” for elderly people to stimulate their social activities.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-99" title="itd.jpg" src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/itd.jpg" alt="itd.jpg" width="350" height="273" /><br />
此專案為互動設計課程&#8221;Interactive Technology Design&#8221;的研究主題<br />
概念是為荷蘭獨居老人所設計的Smart table<br />
將客廳裡的桌子變成可以直覺操作的觸控桌面<br />
同時以客廳裡的電視呈現視訊通話<br />
配合隱藏在室內各處的感應器<br />
將整個客廳空間轉化成與家人朋友分享日常生活的智慧介面<br />
讓老人家平常可以如常生活 需要時便能透過身邊的家具進行溝通交流<br />
This project is the task from the course-&#8221;Interactive Technology Design&#8221;. The goal is to design a “Smart communicator” system for elderly people to stimulate their social activities.<br />
<img class="alignnone size-full wp-image-224" title="smarttable" src="http://www.idbi.us/suno09/wp-content/uploads/2007/08/smarttable.jpg" alt="smarttable" width="450" height="237" /></p>
<p><img class="alignnone size-full wp-image-223" title="smartable-user" src="http://www.idbi.us/suno09/wp-content/uploads/2007/08/smartable-user.jpg" alt="smartable-user" width="450" height="299" /></p>
<p><img class="alignnone size-full wp-image-218" title="itd-diagram" src="http://www.idbi.us/suno09/wp-content/uploads/2007/08/itd-diagram.jpg" alt="itd-diagram" width="450" height="302" /><br />
<strong></strong></p>
<blockquote><p><strong>Team:</strong> suno (Flash/Director programming), Vincent Steurs (graphic design)</p></blockquote>
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		<item>
		<title>城市音軌 (Ringing Urban soundtrack)</title>
		<link>http://www.idbi.us/suno09/?p=71</link>
		<comments>http://www.idbi.us/suno09/?p=71#comments</comments>
		<pubDate>Sat, 12 May 2007 22:45:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Interaction design |]]></category>

		<category><![CDATA[Bicycle]]></category>

		<category><![CDATA[Experimental]]></category>

		<category><![CDATA[LBS]]></category>

		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://suno.idv.tw/?p=46</guid>
		<description><![CDATA[城市音軌(Urban soundtrack)是透過腳踏車日常行走的路徑 交織出屬於每個騎士與隱藏在城市內各處聲響間的獨特音調]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/urban-bike_1.jpg" alt="urban-bike_1.jpg" /><br />
<strong>Urban soundtrack</strong>- A bike bell rings the acoustic story of the city<br />
<strong>[Introduction]</strong><br />
城市音軌(Urban soundtrack)透過腳踏車日常行走的路徑<br />
以腳踏車鈴為介面 演奏出屬於每個騎士與隱藏在城市內各處聲響間的獨特音調<br />
Urban soundtrack is a location-awareness bike bell attached on a bicycle which collects, mixes and plays sound that is associated to specific places in the city. As a sensitive bike bell, Urban soundtrack has these main features:<br />
- It receives and collects pieces of sound from surroundings when people ride bikes around different places.<br />
- It plays mixed music instead of ordinary bike ring while being triggered.<br />
- It modifies and mixes the sound it has restored according to the relationship between itself and other bikes.<br />
In this sense, the Urban soundtrack transforms a bike from the ordinary transportation tool to an musical instrument and augments people&#8217;s daily moving experience.</p>
<p>A place is not only a spot on the map- it is also associated to an specific context and stories. However, it is usually ignored by people in their daily life. The Urban soundtrack assigns each area within a city its own unique and representative sound which can be received by the special bicycle bell. For example, when people pass a bridge across a canal by bicycle, their bicycles will receive a piece of romantic music which can be associated to this place. In this way, a historical building, an open market and even a construction site can be more meaningful to the citizens.<br />
<span id="more-71"></span><br />
<strong>The observation on the road</strong><br />
<img src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/urban-bike_2.jpg" alt="urban-bike_2.jpg" /><br />
To obtain more inspiration and insight for the design concept, I walked around the central area of Amsterdam and took lots of pictures which represented the interesting phenomenon regarding the use and situation of bicycles in this city.<br />
As a result, I categorized these photos into three main topics:<br />
1. The symbols and signs on the road regarding the behaviors of using bicycles. (e.g. suggestion and forbiddance)<br />
2. The places and approaches people park their bicycles.<br />
3. The relationship between bikes. (What if bicycles can sense each other?)</p>
<p><strong>A bike bell as the interface of collecting and playing urban soundtrack</strong><br />
<img src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/urban-bike_3.jpg" alt="urban-bike_3.jpg" /><br />
I chose a bike bell as the interface of a bike to collect and play sound from the surrounding because it is an &#8220;ordinary&#8221; accessory for most bikes. People do not need to attach any other additional gadgets on their bicycles for the Urban soundtrack.<br />
Moreover, a bike bell is usually considered as the representation of personalization which has the potential for being enhanced in order to improve people&#8217;s experience.</p>
<p><strong>[Scenario]</strong><br />
<a title="urban-bike_4.jpg" rel="lightbox" href="http://www.idbi.us/suno09/wp-content/uploads/2007/06/urban-bike_4.jpg"><img src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/urban-bike_4-150x150.jpg" alt="urban-bike_4.jpg" /></a><br />
Based on the lectures during the workshop, I made this structure of the scenarios in order to answer these essential questions: Design for whom? Why? What to achieve? How?</p>
<p><span style="text-decoration: underline;">Scenario-01: Collecting and playing Urban soundtrack</span><br />
<a title="urban-bike_5.jpg" rel="lightbox" href="http://www.idbi.us/suno09/wp-content/uploads/2007/06/urban-bike_5.jpg"><img src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/urban-bike_5-150x150.jpg" alt="urban-bike_5.jpg" /></a><br />
Once the new coming sound is restored by the bike bell, people can trigger the bell to play it as the ring of their bicycle.<br />
The bike ring is no longer the ordinary &#8220;ding ding&#8221; sound, instead, it can recall people&#8217;s memory and identification with the places they have ever been. It is like the theme song which belongs to the specific area.</p>
<p><span style="text-decoration: underline;">Scenario-02: Modifying and mixing received sound according to the relationship between bikes</span><br />
<a title="urban-bike_6.jpg" rel="lightbox" href="http://www.idbi.us/suno09/wp-content/uploads/2007/06/urban-bike_6.jpg"><img src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/urban-bike_6-150x150.jpg" alt="urban-bike_6.jpg" /></a><br />
In this scenario, I tried to personalize bikes as they have real emotion and feeling.<br />
These bikes not only receive and play locative sound, but they also change the tone and pitch of these sounds by their &#8220;emotion&#8221;.<br />
For example, if someone parks his bike just near another bike, these two bikes will feel &#8220;touched&#8221; and then change the sound they have restored before into happier and more cheerful tone. On the contrary, if one bike is placed with lots of bikes in a messy situation, it will feel terrible and thus modify the sound more depressed.<br />
In consequence, the Urban sound is not only determined by the location but also depends on the behavior of people and the different situation.</p>
<p><strong>[Prototype]</strong><br />
<img src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/urban-bike_7.jpg" alt="urban-bike_7.jpg" /><br />
Hardware: RFID tags and reader, bicycle bell, mouse hack<br />
Software: Processing, Flash</p>
<p><strong>[General info.]</strong><br />
May 7-11, 2007<br />
<a href="http://www.mediamatic.net/artefact-13370-en.html" target="_blank">Hybrid World Lab workshop</a><br />
<a href="http://www.mediamatic.nl/" target="_blank">Mediamatic</a>, Amsterdam, the Netherlands<br />
**Special thanks to the trainers-Timo Arnall, Nicolas Nova, Giles Lane and all the staff of Mediamatics.</p>
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		<item>
		<title>MindBee keeper 社交知識交換網路寵物遊戲</title>
		<link>http://www.idbi.us/suno09/?p=46</link>
		<comments>http://www.idbi.us/suno09/?p=46#comments</comments>
		<pubDate>Tue, 16 Jan 2007 12:40:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Interaction design |]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[Social interaction]]></category>

		<category><![CDATA[TUDelft]]></category>

		<guid isPermaLink="false">http://suno.idv.tw/?p=19</guid>
		<description><![CDATA[MindBee keeper是結合虛擬寵物與知識交換的社交遊戲]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.idbi.us/suno09/wp-content/uploads/2007/04/mindbee-poster.jpg" alt="mindbee-poster.jpg" /><br />
MindBee keeper是結合虛擬寵物（蜜蜂Qbee）與知識交換的社交遊戲<br />
玩家可以搜尋自己有興趣的主題 尋找擅長該方面的人<br />
透過面對面交流 互相學習對方的興趣與專長（如我教你電腦 你教我園藝）<br />
隨著交流頻繁 玩家的虛擬蜜蜂也會益加茁壯 同時也建立出蜜蜂間的網路<br />
促進以知識/興趣交流為主的社交網路 有別於一般玩樂型社交服務<br />
此服務適用於中小規模之群聚環境 如校園（ex:帶動國際學生與當地學生交流）或新興社區<br />
MindBee keeper包括一個小型隨身裝置 用來飼養虛擬蜜蜂<br />
介面動態DEMO&#8211;<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="570" height="430" id="final_bee_2" align="middle"><param name="allowScriptAccess" value="sameDomain" /><param name="movie" value="http://www.idbi.us/suno09/wp-content/uploads/2007/01/bee_demo.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /><embed src="http://www.idbi.us/suno09/wp-content/uploads/2007/01/bee_demo.swf" quality="high" bgcolor="#ffffff" width="570" height="430" name="final_bee_2" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /><br />
</object></p>
<p>This project is implemented for the &#8220;Exploring Interaction&#8221; course in TU Delft. The theme of this year is &#8220;trade&#8221; which can be interpreted at will.<br />
I chose &#8220;knowledge exchange&#8221; as my design subject because I&#8217;m interested in &#8220;intangible, invisible&#8221; social interaction.<br />
<strong>Introduction</strong><br />
Mindbee Keeper is a social game to trigger knowledge-based interaction between people. The concept is to consider everyone’s mind as a “curious bee”. When people learn something new, their bees in mind will become stronger and happier. The interaction between each bee composes the knowledge exchanging network. To represent this network, a physical and public garden-“Mindbee Garden” is formed which visualizes the invisible knowledge network as a real growing garden to motivate more people to join Mindbee Keeper. As a result, more and more people are willing to share their knowledge and learn new one. Moreover, the living environment will become more beautiful by the blossom of Mindbee Garden.</p>
<p>In this game, people have a mobile device-“Qbee” which consists of a digital bee and the operation system. Qbee can support people’s demand including seeking other people to learn or setting their share lists. In addition, Qbee behaves as an artificial pet to interact with its owner. By Qbee’s feedback, people will notice their balance of learning and sharing knowledge. To sum up, Mindbee Keeper provides people a funnier and more convenient way to exchange their knowledge and visualizes the invisible knowledge network.</p>
<p><strong>Date:</strong> 2007/1</p>
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		<item>
		<title>夜射 (Night shoot)</title>
		<link>http://www.idbi.us/suno09/?p=44</link>
		<comments>http://www.idbi.us/suno09/?p=44#comments</comments>
		<pubDate>Sun, 18 Jun 2006 20:58:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Interactive installation |]]></category>

		<category><![CDATA[Experimental]]></category>

		<guid isPermaLink="false">http://suno.idv.tw/?p=18</guid>
		<description><![CDATA[夜市互動遊戲 發洩小市民對政治的不滿]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/night-shoot.jpg" alt="night-shoot.jpg" /><br />
夜射是在我參加2006夜市工作坊時 與小組成員共同激盪出的創意<br />
將夜市的射氣球與影像捕捉結合 創造新型態的夜市遊樂<br />
裝置上的輪盤 陳列著裝有不同政治人物臉孔的氣球<br />
玩家藉由怒吼 發射出虛擬飛鏢 隨機射中某位政治人物<br />
裝有該政治人物的氣球應聲而破 同時攝影機擷取玩家的臉<br />
將玩家的臉裝在新補上的氣球裡取而代之<br />
最後 玩家發洩不滿的對象 其實只會是自己<br />
由此顯示民主政治裡 民眾必須為自己的選擇負責<br />
否則不管再怎樣抱怨 後果都還是自己承擔</p>
<p><strong>Night shoot</strong>&#8211;A shout-to-shoot game in the nightmarket<br />
Night shoot is an interactive game which combines the feature of a blowgun and a balloon-shooting game. It consists of a projective wheel with six virtual balloons on it.</p>
<p><strong>Shout to shoot, shoot to be shot</strong><br />
While people shout to the wheel via the microphone connected to this game, an virtual arrow will be triggered on the projective screen and shot toward the continuously rotating wheel. The flying arrow may hit one of the balloons or not according to the probability. Once one of these balloons is broken, a new balloon will be generated at the same position.</p>
<p><strong>Shoot politicians, shoot yourself</strong><br />
Each balloon shows a picture of a famous politician in Taiwan or other countries. People can try to hit any specific balloon with the politician they dislike. Once that balloon is broken, the shooter’s picture will be capture by a camera hidden in front of him/her and be placed on the next new balloon. Sooner or later, the participant will break all the original balloons with politicians’ image, and eventually he/she will have to shoot himself/herself instead.</p>
<p>This shout-to-shoot game is aimed to help people who suffer from the chaotic situation of domestic politics to release their pressure. However, it also implies that people should aware their responsibilities to a better political condition in a democratic country.</p>
<p><img class="alignnone size-full wp-image-76" title="nightshoot_diagram.jpg" src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/nightshoot_diagram.jpg" alt="nightshoot_diagram.jpg" width="400" height="440" /></p>
<p><strong>[Prototype]</strong><br />
Hardware: webcam, microphone<br />
Software: attention meter (provided by MIT Media Lab), Flash<br />
<strong><br />
[My contribution]</strong><br />
Idea brain storming<br />
Flash programming (video detection and sound sensing)<br />
Integration of hardware and software<br />
(Team work with Sean, Carven, Tu ,Dong and Zhong)</p>
<p><strong>[General info.]<br />
</strong>June 16-18, 2006<br />
<a href="http://www.nightmarket.org/2006/" target="_blank">Nightmarket 2006:Workshop on Interaction Design, Augmented Reality and Telecommunication</a> Taipei, Taiwan<br />
<strong>Photo:</strong> courtesy of <a href="http://www.flickr.com/photos/carven/sets/72157594174741688/" target="_blank">Carven</a> and <a href="http://blog.roodo.com/loveshow/" target="_blank">Show</a></p>
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		<item>
		<title>Office Live天工開物2006互動裝置展</title>
		<link>http://www.idbi.us/suno09/?p=43</link>
		<comments>http://www.idbi.us/suno09/?p=43#comments</comments>
		<pubDate>Sun, 19 Mar 2006 12:25:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Interactive installation |]]></category>

		<category><![CDATA[ARS]]></category>

		<category><![CDATA[Techartgroup]]></category>

		<guid isPermaLink="false">http://suno.idv.tw/?p=16</guid>
		<description><![CDATA[天工開物諷刺辦公室權力關係食物鏈的互動裝置創作]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.idbi.us/suno09/wp-content/uploads/2007/06/officelive_2.jpg" alt="officelive_2.jpg" /><br />
<strong>Introduction</strong><br />
Live是個很妙的字，它說明了這個作品有著鮮活的概念，巧妙呈現出現代人的辦公室生活文化，更以實境節目的型態現場show給你看，這個裝置由四個辦公座位組成每個座位為一個單元，一個接一個，循環牽動著各個環節。每個單元就像一個工作者，每天無意識地處理自己分內之事藉由電腦相關設備之便，如游魚般，無意識地、規律地處理/從事生產活動，看似獨立卻又相互依存，如同網路時代下虛擬的生產線，疏離卻又環環相扣。<br />
裝置始於一隻活生生的金魚–「魚經理」<br />
藉由魚游的路徑辨識來觸發辦公文件的列印。開始一連串的職場連鎖反應–文件成為腦力工廠集體壓榨生產的紙團腦袋，產生如泡沫般的構想帶動識別證驅使設計師打卡上工，將一天工作量壓縮在一分鐘內完成精疲力盡收工之餘，不忘提醒一下總機小妹別再混了，在小妹撒嬌甜美的聲音中魚經理得到了最實質而激勵的回饋–一顆魚飼料。這個循環餵食機制讓魚經理得以繼續活下去(That’s how we make our living)進而維持整個辦公室生態循環。<br />
展覽最初在台灣新竹科學園區智邦藝術基金會展出<br />
而後獲2006年奧地利電子藝術節(Prix Ars Electronica Interactive Art)入選(Honorary Mention)</p>
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<p>&#8220;OFFICE LIVE&#8221; is one of the experimental projects launched by <a href="http://www.techartgroup.com/" target="_blank">TechartGroup</a>. It represents the typical scenario and power structure within a comtemporary office in a ironic and humourous way.</p>
<blockquote><p>How do a goldfish, a vacuum cleaner, and 13 pieces of crumpled paper put on a lively performance of an absurd but yet realistic office scene?</p>
<p>Techart Group&#8217;s “Office Live” is an interactive chain-reaction installation that consists of a series of four interconnected units. “Office Live” is an attempt to use the concept of kinetic art to represent the characteristics of modern office automation as well as the working life of the human involved.</p>
<p>The core concept is that the modern office, under a standard management procedure and automated office network and system management, has become a self-organizing and self-generating organism. In that respect, what are the relationships between the working tools and the people involved? The theme of “Office Live” is represented via the working environment of an office and its essential elements. The four units personified a fish manager, creative concept staff, work executor, and administrative staff respectively. Each installation is set on “standby” and “ready to activate”. The &#8220;fish manager&#8221; plays the role of an immediate domino effect activator. By printing work instructions automatically from a printer and activating various devices sequentially, such as reviving the crumpled papers scattered on the desktop or automatically activating the screen, instantly switching the desktop from private personal tools to a ready workstation. Finally, during the whole process of reporting back to the fish manager, an automated working life circle is completed. There are no actual human involvement and activation throughout the entire process. The activation of the office scene domino effect is done through the swimming of the fish manager.</p>
<p>The four chain units consist of an interactive fish tank with a live fish, self-running crumpled papers, self-playing CDROM player and a desk with changing projected images. Rube Goldberg Machine and Kinetic Art inspire the concept of this chain-reaction installation, but the interactive technical skills enhance the power of chain-reaction and make the installation more dynamic.</p>
<p>This work stresses no actual “human” participation, but rather through interactive chain-reaction kinetic installation, to represent the concept of self-organizing and self-generating modern office operation. It also attempts to contemplate the nature of modern day office lives through this installation.</p></blockquote>
<p>(以上中英文簡介感謝<a href="http://www.techartgroup.com/" target="_blank">天工開物Techartgroup</a>提供)</p>
<p><strong>Award</strong><br />
Honorary mentions in Interactive Art, CyberArts 2006<br />
Prix Ars Electronica (<a href="http://www.aec.at/en/prix/winners_honorary.asp" target="_blank">http://www.aec.at/en/prix/winners_honorary.asp</a>)</p>
<p><strong>Date:</strong> 2006/3<br />
<strong>My contribution:</strong> Concept development, Multimedia programming (partly), Feeding fishes:P</p>
<p><strong>Photo:</strong> courtesy of <a href="http://www.techartgroup.com/" target="_blank">Techartgroup</a> and <a href="http://www.wshop.idv.tw/blog/" target="_blank">Johnny</a></p>
<p><small><strong>**Disclaimer:</strong> This project was developed with <a href="http://www.techartgroup.com/" target="_blank">Techartgroup</a>. I claim no ownership over it.</small></p>
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		<title>香檳III Pub男廁互動裝置 (Men&#8217;s peeing game)</title>
		<link>http://www.idbi.us/suno09/?p=22</link>
		<comments>http://www.idbi.us/suno09/?p=22#comments</comments>
		<pubDate>Wed, 08 Feb 2006 15:48:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Interactive installation |]]></category>

		<category><![CDATA[Commercial]]></category>

		<category><![CDATA[Techartgroup]]></category>

		<guid isPermaLink="false">http://www.idbi.us/suno09/?p=22</guid>
		<description><![CDATA[This project is an installation with digital flowers blooming in the men’s room of ChampagneIII lounge bar.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-23" title="flower-all" src="http://www.idbi.us/suno09/wp-content/uploads/2009/02/flower-all.jpg" alt="flower-all" width="350" height="423" /><br />
<strong>Introduction</strong><br />
裝設在時尚PUB-香檳III男廁內的互動裝置<br />
當男客酒喝多痛快洩洪時 同時也灌溉了廁所裡的數位花朵<br />
當&#8221;灌溉&#8221;的量越多 也瞄越準時 牆上的花朵也益發盛開茁壯<br />
而最後讓花朵綻放登頂的人就是贏家！！</p>
<p>花朵視覺風格設定 (The visual style of these three flowers)：</p>
<p><img class="alignnone size-full wp-image-269" title="flower-graphic" src="http://www.idbi.us/suno09/wp-content/uploads/2006/02/flower-graphic.jpg" alt="flower-graphic" width="500" height="227" /></p>
<p>This project is an installation with digital flowers blooming in the men’s room of Champagne Disco Pub. The urinal in the men’s toilet is designed as a ditch and there are three glass-shaped sensors embeded on it. When a man urinates on one of these sensors, the projective flower corresponding to this sensor will appear on the wall behind the sensors and begin to grow. As long as the man continues to trigger the sensor, branches of this flower will keep growing until the main branch reaches the top of the screen then the biggest flower bud will bloom. Otherwise the flower will wither away until it disappears. This interactive installation is a funny and easy game for men to compete to see who can get the biggest flower for aiming at the sensors the longest.</p>
<p><strong>Video–&gt;</strong><a href="http://www.youtube.com/watch?v=t1DXvsnh6Eo" target="_blank">http://www.youtube.com/watch?v=t1DXvsnh6Eo</a><br />
For more detailed information, please refer to <a href="http://www.techartgroup.com/" target="_blank">Techartgroup</a></p>
<blockquote><p><strong>Date:</strong> 2005/12-2006/2<br />
<strong>Client:</strong> Champagne Disco Pub (Taipei, Taiwan)<br />
<strong>My contribution:</strong> Graphic design, Animation, Multimedia programming</p>
<p><small><strong>**Disclaimer: </strong>This project was developed with <a href="http://www.techartgroup.com/" target="_blank">Techartgroup</a>. I claim no ownership over it.</small></p></blockquote>
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		<title>宋徽宗的御花園 (The Imperial Garden of Sung Hui-Tsung)</title>
		<link>http://www.idbi.us/suno09/?p=39</link>
		<comments>http://www.idbi.us/suno09/?p=39#comments</comments>
		<pubDate>Fri, 17 Dec 2004 21:25:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Interactive installation |]]></category>

		<category><![CDATA[Commercial]]></category>

		<category><![CDATA[Techartgroup]]></category>

		<guid isPermaLink="false">http://suno.idv.tw/?p=9</guid>
		<description><![CDATA[為故宮宋代文物大展所設置的互動裝置]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.idbi.us/suno09/wp-content/uploads/2007/04/sung-all.jpg" alt="sung-all.jpg" /><br />
<strong>Introduction</strong><br />
&#8220;宋徽宗的御花園&#8221;是天工開物為故宮宋代文物大展所設置的互動裝置<br />
包括互動屏風 觀眾可以用古典圓扇搧動屏風中飛舞的彩蝶 藉以觸發互動<br />
或是在互動桌面上 賞玩宋徽宗的真跡 以及著名的寒食帖<br />
The project was part of the National Palace Museum&#8217;s exhibition which showed the artwork collection of Sung Hui-Tsung－the emperor that ruled North Sung Dynasty from 1082AD to 1135AD.<br />
To make visitors experience the atmosphere of Sung Dynasty impressively and make learning art history more interesting, we designed two interactive installations－an interactive Chinese silk-screen and an interactive Chinese-style table. Rather than using mouse and keyboard, visitors could browse these artworks by a Chinese round silk fan or just touching the surface of the table. Through this project we successfully combined cultural resources with digital technology and designed interesting interface through the inspiration of our own cultural context. As a result, after the initial exhibition in Taipei these installations were exhibited in other cities around Taiwan.</p>
<p><strong>The Interactive Table</strong><br />
The interactive table contained a multiple-user answering game based on artistic knowledge. Visitors could touch the desktop to answer any questions about these artworks and the desktop would show the score and the answering time. Visitors were rewarded with special animation if answering correctly within the time. The idea of using the table as tangible interface was inspired by the traditional way how people enjoy Chinese paintings and calligraphy－they put artworks on a long table for detailed appreciation because of the long scale of creations.</p>
<p>Video&#8211;&gt;<a href="http://www.youtube.com/watch?v=bN3yx2DM62w" target="_blank">http://www.youtube.com/watch?v=bN3yx2DM62w</a></p>
<p><strong>Date:</strong> 2004/1-2005/4<br />
<strong>Client:</strong> The National Palace Museum (Taipei, Taiwan)<br />
<strong>My contribution: </strong>Multimedia programming (the interactive table)<br />
Supporting the setting of hardware</p>
<p><small><strong>**Disclaimer:</strong> This project was developed with <a href="http://www.techartgroup.com/" target="_blank">Techartgroup</a>. I claim no ownership over it.</small></p>
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		<title>uRban des(S)ert 個人網站</title>
		<link>http://www.idbi.us/suno09/?p=127</link>
		<comments>http://www.idbi.us/suno09/?p=127#comments</comments>
		<pubDate>Tue, 22 Apr 2003 09:41:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Web design]]></category>

		<guid isPermaLink="false">http://www.idbi.us/suno09/?p=127</guid>
		<description><![CDATA[2003年所創作的個人網站]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-161" title="urban-1" src="http://www.idbi.us/suno09/wp-content/uploads/2003/04/urban-1.jpg" alt="urban-1" width="450" height="374" /><br />
uRban des(S)ert 是2003年我所創作的個人網站<br />
收錄03之前的網路 平面與插畫作品<br />
uRban des(S)ert具有desert(沙漠)+dessert(甜點)雙重概念<br />
代表在這人工世界中 隱藏著虛無甜美的豐饒廢墟<br />
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