老人互動桌 (Smart table for the elderly)

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此專案為互動設計課程”Interactive Technology Design”的研究主題
概念是為荷蘭獨居老人所設計的Smart table
將客廳裡的桌子變成可以直覺操作的觸控桌面
同時以客廳裡的電視呈現視訊通話
配合隱藏在室內各處的感應器
將整個客廳空間轉化成與家人朋友分享日常生活的智慧介面
讓老人家平常可以如常生活 需要時便能透過身邊的家具進行溝通交流
This project is the task from the course-”Interactive Technology Design”. The goal is to design a “Smart communicator” system for elderly people to stimulate their social activities.
smarttable

smartable-user

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Team: suno (Flash/Director programming), Vincent Steurs (graphic design)

城市音軌 (Ringing Urban soundtrack)

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Urban soundtrack- A bike bell rings the acoustic story of the city
[Introduction]
城市音軌(Urban soundtrack)透過腳踏車日常行走的路徑
以腳踏車鈴為介面 演奏出屬於每個騎士與隱藏在城市內各處聲響間的獨特音調
Urban soundtrack is a location-awareness bike bell attached on a bicycle which collects, mixes and plays sound that is associated to specific places in the city. As a sensitive bike bell, Urban soundtrack has these main features:
- It receives and collects pieces of sound from surroundings when people ride bikes around different places.
- It plays mixed music instead of ordinary bike ring while being triggered.
- It modifies and mixes the sound it has restored according to the relationship between itself and other bikes.
In this sense, the Urban soundtrack transforms a bike from the ordinary transportation tool to an musical instrument and augments people’s daily moving experience.

A place is not only a spot on the map- it is also associated to an specific context and stories. However, it is usually ignored by people in their daily life. The Urban soundtrack assigns each area within a city its own unique and representative sound which can be received by the special bicycle bell. For example, when people pass a bridge across a canal by bicycle, their bicycles will receive a piece of romantic music which can be associated to this place. In this way, a historical building, an open market and even a construction site can be more meaningful to the citizens.
(more…)

MindBee keeper 社交知識交換網路寵物遊戲

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MindBee keeper是結合虛擬寵物(蜜蜂Qbee)與知識交換的社交遊戲
玩家可以搜尋自己有興趣的主題 尋找擅長該方面的人
透過面對面交流 互相學習對方的興趣與專長(如我教你電腦 你教我園藝)
隨著交流頻繁 玩家的虛擬蜜蜂也會益加茁壯 同時也建立出蜜蜂間的網路
促進以知識/興趣交流為主的社交網路 有別於一般玩樂型社交服務
此服務適用於中小規模之群聚環境 如校園(ex:帶動國際學生與當地學生交流)或新興社區
MindBee keeper包括一個小型隨身裝置 用來飼養虛擬蜜蜂
介面動態DEMO–

This project is implemented for the “Exploring Interaction” course in TU Delft. The theme of this year is “trade” which can be interpreted at will.
I chose “knowledge exchange” as my design subject because I’m interested in “intangible, invisible” social interaction.
Introduction
Mindbee Keeper is a social game to trigger knowledge-based interaction between people. The concept is to consider everyone’s mind as a “curious bee”. When people learn something new, their bees in mind will become stronger and happier. The interaction between each bee composes the knowledge exchanging network. To represent this network, a physical and public garden-“Mindbee Garden” is formed which visualizes the invisible knowledge network as a real growing garden to motivate more people to join Mindbee Keeper. As a result, more and more people are willing to share their knowledge and learn new one. Moreover, the living environment will become more beautiful by the blossom of Mindbee Garden.

In this game, people have a mobile device-“Qbee” which consists of a digital bee and the operation system. Qbee can support people’s demand including seeking other people to learn or setting their share lists. In addition, Qbee behaves as an artificial pet to interact with its owner. By Qbee’s feedback, people will notice their balance of learning and sharing knowledge. To sum up, Mindbee Keeper provides people a funnier and more convenient way to exchange their knowledge and visualizes the invisible knowledge network.

Date: 2007/1